Game Designer

Drone Diorama

IRIS Drone Diorama

The 3D diorama was developed to practice and demonstrate aesthetic aspects of level design and technical art skills and knowledge. The setting is an abandoned Venetian wine cellar where advanced technological research has gone wrong. The product of the research is a drone that can corrupt organic matter. The diorama itself demonstrates a vertical slice of the outside, inside and the underground area of the cellar.

Development

3 months part-time.
Solo project.
UE4.
Blueprints.
Substance Suite, Maya, Photoshop.

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