Game Designer

Drone Diorama

 

IRIS Diorama

The 3D diorama was developed to practice level design and technical art skills. All of the assets in the diorama were developed from start to finish using Maya 2017, Photoshop, Substance Designer, Substance Painter and assembled in Unreal engine 4.


Development

  • Made with Unreal Engine 4, Substance Suite, Maya 2017 & Adobe Photoshop.

  • Programmed using Blueprints

  • Project start: September 2017

  • Project end: December 2017

  • Developed single handedly