The 3D diorama was developed to practice level design and technical art skills. All of the assets in the diorama were developed from start to finish using Maya 2017, Photoshop, Substance Designer, Substance Painter and assembled in Unreal engine 4.
Made with Unreal Engine 4, Substance Suite, Maya 2017 & Adobe Photoshop.
Programmed using Blueprints
Project start: September 2017
Project end: December 2017
Developed single handedly